First Kill of Cho’gall (10n)!

Last Updated on Tuesday, 5 July 2011 10:39 Written by HalonaZAT Monday, 4 July 2011 11:30

Halona is an Alliance PVE raiding guild on the Silvermoon-EU realm. Practicing the ‘ZAT’ approach to raiding, they regularly recount their newest ‘First Boss Kills’ or ‘FBKs’ through posts like these. Read on to find out which encounter has just been defeated…

First Kill of Cho'gall (10n)!

First Kill of Cho'gall (10n)!

After scoring a full-on strike against Al’Akir in the Throne of the Four Winds, our team sped with all due haste to the Bastion of Twilight to stand before Cho’gall with a firm intention of bringing the night’s scalp-count of boss-level mobs to two. Seconds out, round two…

With the mechanics of the fight reminded to us all by our fools-will-not-be-suffered-gladly raid-leader we started making attempts on the many-eyed monster and fairly quickly found our stumbling block was the final phase of the fight, when the corruption stacks and the ‘lasers’ can play havoc if tentacles are not controlled properly.

Give it a few attempts though and we’ll generally find our way around most obstacles. Such was the case tonight. After a succession of wipes where healer mana gave out before the boss’ HP, continued adjustment brought us a victory where our healers had half-full mana bars, thanks to the revised DPS arrangement that placed most of the ranged DPS on the crucial tentacle tackling task. So successful were they in chopping down these irritating summons that the few melee left on perma-boss killing duty arrived at the end of the fight with the boss at their feet having never been hit once by the ‘laser of annoyance.’ That’s some pretty good tentacle management don’t you think?

With Cho’gall’s death came the “Defender of a Shattered World” achivement and corresponding title which some in the guild will be wearing proudly in days to come. It marks the end of our journey of exploration through the first tier of Cataclysm’s raiding content and frees us to begin a new exploration through the new content introduced in the recently released 4.2 patch. Firelands and Ragnaros, here we come!


Bastion of Twilight - Cho'gall - 10n - Dead 02

Bastion of Twilight - Cho'gall - 10n - Dead 03


Bastion of Twilight - Loading ScreenBastion of Twilight - Map 1Bastion of Twilight - Map 2Bastion of Twilight - Map 3

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First Kill of Twilight Ascendant Council (10n)!

Last Updated on Sunday, 26 June 2011 08:40 Written by HalonaZAT Thursday, 23 June 2011 11:30

Halona is an Alliance PVE raiding guild on the Silvermoon-EU realm. Practicing the ‘ZAT’ approach to raiding, they regularly recount their newest ‘First Boss Kills’ or ‘FBKs’ through posts like these. Read on to find out which encounter has just been defeated…

First Kill of Twilight Ascendant Council (10n)!

First Kill of Twilight Ascendant Council (10n)!

On the auspicious evening of the Thursday night raid, our team was missing two of its regular tanks, posing a problem since we only had one proper tank available. An offer was made – our pinch-hitting healer alt had a tank off-spec but the gear was a bit lacking… let’s call it around 165K HP with raid buffs. The suggestion was, if you can cope with the healing, then we might just have a raid.

Starting from the entrance, our regular proper tank took the brunt of the pulls to begin with so the learning curve for the noob-tank was as easy as possible and the scare-factor for the healers was minimised. It seemed to work. First Halfus went down and then Valiona and Theralion followed. Now we faced the unknown… the Twilight Ascendant Council.

Having not seen the fight before, it took us a few attempts to understand what we were supposed to be doing and a few more to actually pull off the techniques. Ultimately, the team overcame and the council died.

It was not the sternest test of ability to be completely fair but with the tank deficit that the healers were carrying, the challenge remained interesting and it was therefore still quite a satisfying victory when success was achieved. This FBK also brings us nicely to the end-point of each raid dungeon available prior to the imminent 4.2 content patch, with just the final boss of each instance to kill for completion. (“Just”!)

Once again though, compliments to the team and thanks for each member present on the night for working together to adapt to the challenge of the dungeon and to the handicap the team carried into the fight. To succeed in imperfect conditions is a demonstration of ability. Nicely done!


Bastion of Twilight - Loading ScreenBastion of Twilight - Map 1Bastion of Twilight - Map 2Bastion of Twilight - Map 3

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First Kill of Valiona and Theralion (10n)!

Last Updated on Monday, 20 June 2011 04:38 Written by HalonaZAT Thursday, 16 June 2011 11:30

Halona is an Alliance PVE raiding guild on the Silvermoon-EU realm. Practicing the ‘ZAT’ approach to raiding, they regularly recount their newest ‘First Boss Kills’ or ‘FBKs’ through posts like these. Read on to find out which encounter has just been defeated…

First Kill of Valiona and Theralion (10n)!

First Kill of Valiona and Theralion (10n)!


Twas a dark and stormy night,
And the wind was howling fast.
When a bare-footed lass with clogs on,
Stood dancing on the grass.

Our second visit to the chamber of Valiona and Theralion provided us with our first proper opportunity to work on this encounter after our brief preview attempt the week before. The fight is rather a mixed bag, depending upon the role you play in the team. Tanks have a relatively straight-forward role to play when compared to other encounters and pass the time swapping responsibility back-and-fore throughout the attempt. Healers have a significantly harder time than the tanks due to the significant amount of shared AoE damage being taken across the entire team for the duration although since this is almost par-for-the-course these days it presents a stern challenge but nothing too excessive.

The DPS contingent find themselves split; those that prefer to do their damage from range face the challenge of being required to move frequently throughout each stage of the fight making it hard for them to put down roots and spin-up their rotations. The melee DPS have by far the easiest time of all on this encounter. Able to stay on target for all bar the phase-changes, this is a rare opportunity for them to enjoy a nice easy fight – in the post Cataclysm world, that’s a much appreciated change of pace.

In any case, the majority of our practice involved perfecting the movement of the ranged players and finding ways to cope with the overall level of AoE damage being taken. Once we found our way past those obstacles, the successful kill was quickly achieved. Our progress continues unabated therefore and we look forward to our next visit to these halls where the next challenge awaits.

Finally, a special mention must go to both the ‘Worg Pup’ and the ‘Creepy Worm’ who proudly joined us on our successful attempt, being the proud standard bearers for the “Brotherhood of the Orange Circle” (melee-DPS) and the “Sisters of the Golden Star” (ranged-DPS/Healers) allowing our fighting members to be bestowed with the “Skull o’ Doom” during combat as a sign to others that something bad was about to happen. They performed their task perfectly and with honor. Here’s to “The Worg and the Worm!”


Bastion of Twilight - Loading ScreenBastion of Twilight - Map 1Bastion of Twilight - Map 2Bastion of Twilight - Map 3

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First Kill of Halfus Wyrmbreaker (10n)!

Last Updated on Thursday, 9 June 2011 05:26 Written by Broliant Wednesday, 8 June 2011 11:30

Halona is an Alliance PVE raiding guild on the Silvermoon-EU realm. Practicing the ‘ZAT’ approach to raiding, they regularly recount their newest ‘First Boss Kills’ or ‘FBKs’ through posts like these. Read on to find out which encounter has just been defeated…

First Kill of Halfus Wyrmbreaker (10n)!

First Kill of Halfus Wyrmbreaker (10n)!

At the start of 2011, Halona began its first raiding session of the year and made good progress through Barradin Hold, Blackwing Descent and the Throne of the Four Winds. The session came to a close a little over a month ago and the team bid farewell to several members who each had a different path ahead of them. One was departing WoW entirely, another was heading off to experience the joy of fatherhood for the first time and several others were being kept overly busy on the work front.

The combination of these losses to the regular team meant a little recruitment was necessary, especially with the summer months approaching where attendances drop in direct proportion to the additional amount of glorious sunshine we get to enjoy. Thus, as Halona’s second raiding session of 2011 got underway this week, we had a number of new faces in our ranks to help us tackle the remaining content.

Sidenote: Since our new recruits will have had some experience of the existing content before joining us, we are naturally relaxing our adherence to the ZAT approach accordingly. It’ll pragmatically enable us to finish off the last few bosses available at this stage of the game and ready us for the forthcoming Firelands patch, numbered as patch 4.2.

In order to start with the maximum spring in our step, we elected to visit the Bastion of Twilight, an instance we have only visited previously to farm easy epics from the entrance trash before we actually began our first raid session of the year. Thus, we had little information available to us on how to tackle the instance’s first boss, Halfus Wyrmbreaker. One of our number had a few thoughts from an earlier guild but there were still some big holes in our information.

We began with mixed success, finding the challenge of keeping our two tanks alive to be the main struggle we needed to overcome. It quickly became clear what we needed to do otherwise, from the sequence used to kill the drakes and whelps to how we coped with each ability used against us.

After spending around 30 minutes trying various refinements, we finally struck gold. First we let one tank die… a strategy designed to save mana which was quite important because one of our three healers had disconnected; he had been disconnecting all night in fact. That meant there was only one tank left to carry the burden of keeping the mobs from killing our DPS. Well, not all the DPS because we found we could lose one or two of those as well. This then let the remaining two healers concentrate on just the one tank, themselves and a few of the remaining DPS. “It’s a sure thing right?!”; I can hear you saying that now!

No such luck. As the last few whelps were being killed, our remaining tank bought the farm as well. This left us with Halfus who had about one third of his health remaining, no tank, one healer too few and a couple of DPS sucking pavement. Oh dear.

After spinning around like Kylie in a pop video for a few moments, the boss inevitably ran up to our team’s rogue to find out where the tank went. When the rogue had no suitable answer other than “dee-pee-ess” (he’s probably one of those students from “Drack’s Rogue-Tanking Dojo”) Halfus seemed to agree that if this dagger-wielding nut-job wanted to attempt to tank, that was okay with him. The rogue’s health began dropping so the rogue burned a cooldown. It continued dropping so the rogue burned another cooldown. It fell all the way down until there was just a 2 percent left between upright defiance and pavement-licking submission. It… was… scary!

Then suddenly, the two remaining healers all agreed that this rogue had earned a donation of their mana in the form of a few free heals. Yes, we know it’s not the done thing to spend time on the DPS when those heals could oft be better used on really valuable players like tanks and, you know, healers. However, the longer this rogue remained alive, the longer Halfus wouldn’t start offering the tanking role around to the members of the intellect-boosting brigade instead.

Poof! The rogue was back at two-thirds health and from behind Halfus, another figure emerged. Silentie, “the DK with the fap-fap heart,” looked Halfus up-and-down, noted when the rogue’s last damage mitigating cooldown was about to expire and emitted a grossly violent taunt that spun old Wyrmbreaker around on the spot. And it turns out surprisingly that plate-armor, even the DPS kind, is a better damage mitigator than leather. It’s just not as sexy if you wear it down the pub.

In any case, that meant the rapidly rejuvenating rogue could switch from front-facing mutilates to full on execute mode backstabs (you should ask your friendly neighbourhood rogue sometime for an explanation of this important DPS boosting technique, it’s FASCINATING!) whilst Silentie took the old expertise-capping woes on his polished chestplate.

Halfus’ health continued to drop and just when it dipped under 5% for the first time in our company, our missing, presumed disconnected, healer suddenly made a vocal reappearance on Mumble. Noting all the players talking about what killed them, he assumed it was ‘game over man’ for us and began talking in terms of a wipe.

“Let’s not be premature about this…” Anguar interjected, using a voice stunningly reminiscent of Cary Grant back in the day. (Or that might simply be the haluncination of the recently battered!) “Halfus is going down, he’s dead already!” was his suave addition. (Words paraphrased for maximum ‘cool’ effect!)

It wasn’t quite true at the moment he said it but if you counted to twenty-five after he said it, it became as true as a biblical prophecy. So, either our trap-shooting hunter is capable of predicting the future or he’s just able to read the condition of the raid better than those who haven’t logged back into the server yet. Either way; Genius!

So it was ‘Game Over Wyrmbreaker’ and time to celebrate an FBK on our second night of the new raiding session. Screenshots got taken (click on the one above to see them all) and loot was distributed. One boss killed without the assistance of two tanks, one healer and a couple of DPS. Naturally, we haven’t faced this fight in hard-mode which is apparently where you kill the boss AND keep the whole team alive but our healers reckon they can up their mana-regen to the necessary levels within, say, the next six months. Game on!

Anyway, it was a cracking night of raiding fun which gave us all a nice boost from the achievement (oh yeah, the XP for the kill dinged the guild to level 19!) and offers a nice springboard into the other bosses of the Bastion of Twilight for the remainder of the week. It was also a nice way to welcome the various new faces to the guild, all of whom seem thus far to be both quality players and genuinely nice folk behind the mic. And that’s a perfect note on which to finish this report.


Bastion of Twilight - Halfus Wyrmbreaker - 10n - Action 01

Bastion of Twilight - Halfus Wyrmbreaker - 10n - Action 02

Bastion of Twilight - Halfus Wyrmbreaker - 10n - World of Logs 01 - Plenty o' Deaths!


Bastion of Twilight - Loading ScreenBastion of Twilight - Map 1Bastion of Twilight - Map 2Bastion of Twilight - Map 3

 

 

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