First Kill of Al’Akir (10n)!

Last Updated on Tuesday, 5 July 2011 10:39 Written by HalonaZAT Monday, 4 July 2011 09:30

Halona is an Alliance PVE raiding guild on the Silvermoon-EU realm. Practicing the ‘ZAT’ approach to raiding, they regularly recount their newest ‘First Boss Kills’ or ‘FBKs’ through posts like these. Read on to find out which encounter has just been defeated…

First Kill of Al'Akir (10n)!

First Kill of Al'Akir (10n)!

Monday’s raid had a packed schedule and the night’s first endeavour was to take down the Conclave of Wind quickly and get onto Al’Akir for more ‘practice’, with the aim of ‘making perfect’ as rapidly as possible. The air-currents that transport you between Conclave platforms continued to behave unpredictably but the Conclave were soon dispatched and the team moved on.

Previous attempts have been something of a mixed bag, but there was a fair belief that the encounter should now be simpler following the 4.2 patch nerf and that prediction proved ultimately true. Just a handful of attempts saw the end-boss of this raid instance toppled and the loot summarily ignored by all… darn useless Shaman gear dropping for a Shaman-free team!

There was no time to pause to consider the success however, because Cho’gall waited within the Bastion of Twilight for our attention and if we wanted to get him in this reset period without extending a raid lock into the following week, it was going to have to be tonight. And so on we moved…


Throne of the Four Winds - Loading ScreenThrone of the Four Winds - Map 1

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First Kill of Conclave of Wind (10n)!

Last Updated on Thursday, 9 June 2011 05:04 Written by HalonaZAT Tuesday, 5 April 2011 11:30

Halona is an Alliance PVE raiding guild on the Silvermoon-EU realm. Practicing the ‘ZAT’ approach to raiding, they regularly recount their newest ‘First Boss Kills’ or ‘FBKs’ through posts like these. Read on to find out which encounter has just been defeated…

First Kill of Conclave of Wind (10n)!

First Kill of Conclave of Wind (10n)!

 

 

When the ancient gods looked down upon their world, they watched our team to see how we would fare against their challenge. When we overcame the first obstacle, they offered a second. When we overcame that obstacle, they offered another. Every time we overcame, they put something else in front of us to slow us down and test us again. It was endless and it was amazing.

Sometimes however, the very Gods themselves can be thwarted. So it was last Tuesday evening when their deception had taken hold, pulling a shroud of forgetfulness over the eyes of our team to remove from memory the existence of the priest-tanked boss known otherwise as Rohash. With two bosses disabled but imminently ready to recover, a sudden realisation lifted the shroud and presented our team with an impossible obstacle to overcome: convince your pacifist holy-priest to do harm to another, an act so normally abhorrent to her otherwise blessed ways as to represent a corruption beyond all evil.

Yet the team bond is strong and their pleas found willing support. Dusty DoTs were deployed and despite their best-before dates having long since expired, it proved sufficient to win the fight and frustrate the challenge. Indeed, the legend of this day is true: This is the boss that Rosi killed!

(Screenshots to ‘prove it happened’ to be provided soon. Our raid-leader needs some therapy first to cope with the shock of what just took place!)


Throne of the Four Winds - Loading ScreenThrone of the Four Winds - Map 1

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